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Knights you can tell apart on the 3D board

The 3D board's knights now stand three-quarters on, so you see a horse's head instead of a stump. Every piece's outline goes all the way round, too.

A library community room set up for club night: wooden boards on long tables, numbered table tents, a few players at the boards.

The short version

  • Knights face the side, so from above you see the head, not the back of it
  • Every piece's outline closes round its foot, on every table
  • A firmer line round each piece, so white on a light square reads at a glance

Looked at from the chair, a knight facing you is a lump and a knight facing away is a slightly different lump. On the 3D board in puzzles and the opening trainer, every knight now turns three-quarters on, head towards your left, the way it’s drawn in a book. Flip the board and they turn with it.

The outline round each piece used to fade out at the bottom, just where you’d want it. Now it goes all the way round, on the club table, the roll-up mat and high contrast, and it’s a touch firmer, so a white pawn on a light square is a white pawn, not a guess.