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How the pieces move

One page for the newcomers’ table: every piece, castling, en passant and promotion. It prints on one sheet of US Letter.

How the pieces move

Castle Gambit
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The rookAny distance along a rank or a file, never jumping.
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The bishopAny distance along a diagonal. It stays on its color all game.
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The queenA rook and a bishop in one: any distance, any straight line.
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The kingOne square, any way. It may never move onto a square that's attacked.
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The knightAn L: two squares one way, one to the side. The only piece that jumps.
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The pawnStraight ahead one square, or two from its first square. It takes one square diagonally forward.
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CastlingThe king steps two squares toward a rook; the rook hops to its other side (h1 to f1, a1 to d1). Only if neither has moved, nothing's between them, and the king isn't in check and doesn't cross or land on an attacked square.
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En passantBlack's pawn has just come two squares, from d7 to d5, past White's on e5. On the very next move only, White may take it as if it had come one: e5 to d6.
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PromotionA pawn that reaches the far side becomes a queen, rook, bishop or knight, your choice. Nearly always a queen.

Setting up

A light square in each player's right-hand corner. The queen goes on her own color, the king beside her. White moves first, then you take turns, one move each.

Learn it properly: castlegambit.com/prep/learn

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